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Jake Warren

Game designer, video editor & artist

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As a designer, I'm always thinking of new and creative ideas that can impact the world of game development. I'm immensely passionate about games and the industry as a whole.

 

Having worked professionally in the industry for over a year now, I've worked on many personal and large-scale projects over the years. ​I love exploring different areas outside of my comfort zone and trying to learn new skills.​

My work

Sinners Booth

Sinners Booth is a horror game project I'm developing with 2 other independent developers. The game has the player work as a priest in a confession booth, making choices that will impact the lives of people around them in a branching and atmospheric story.  I am one of the main devs on the project, responsible for the game's design, programming, modelling, and art direction.

Responsibilities:

  • Game Design

  • UI/UX Design in Figma

  • 3D Modelling & Texturing in Blender

  • Programming in C# using Unity

  • Managing working remotely with other independent devs

Exfil: Loot & Extract 

Exfil is a top down multiplayer shooter game that also was my first major project in the game industry. I worked on redesigning the UI for the game and creating level designs then implementing them into the final version of the game.

Responsibilities:

  • Game Design

  • UI/UX Design in Figma

  • Level Design

  • Gameplay Balancing

  • Mission Design

  • Communicating with external devs

  • Providing feedback to developers​

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Lone Island

 

Lone Island is an idle survival game focused around a group of survivors that is guided by the player. The game was my most recent project where I worked on major UI overhauls and redesigning the core gameplay of the game.

Responsibilities:

  • Game Design

  • Designing new in-game events

  • UI/UX Design in Figma

  • Communicating with external devs

  • Providing feedback to developers​

Guild Rush Dissertation Project

Guiild Rush was my final year dissertation project, which focused balance within card games and if it was possible to design a game that could be balanced for everyone of all skill levels. I developed, designed, programmed the game myself. 

Responsibilities:

  • Game prototyping

  • Game design

  • Game balancing

  • Programming in Unity

  • Art/asset creation

  • Video editing footage

Offshore Map

This was a project for my first year level design unit, where I had to design and build an FPS game level in Unreal. I also had to produce a trailer using the in engine cutscene editor to show off the map.

Responsibilities:

  • Level design

  • Level planning

  • Programming in Unreal

  • Unreal Engine cutscene editor to make a trailer

  • Using Premiere Pro to edit together the trailer and music

Ninja-AR Pervasive Gaming Project

Ninja-AR was a project I made for my pervasive gaming unit where I developed a prototype for a game that utilized Leapmotion hand tracking and voice commands to create an augmented reality ninja game.

Responsibilities:

  • Game design

  • Level design

  • Programming in Unity

  • Asset creation using Aseprite

  • Using Premiere Pro to edit together the voice over and footage

Cyber Visions

 

Cyber Visions was a group university project that simulated working in a professional game development studio. I worked as the project's lead designer and developed the mechanics and design documents for the game, as well as some sprite work and art. 

Responsibilities:

  • Game design

  • Level design

  • Asset creation

  • Game testing

  • Team managment

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Interface Design Project

This was a small game I made for an interface design module where I needed to create my own UI for a game built within unity. I received a 90% passing grade for this project which pushed me to pursue UI design further.

Responsibilities:

  • Game design

  • Programming in Unity

  • Asset creation using Aseprite & Photoshop

Art Game Demo

This was a test for an art game that I was working on where the goal was to produce art using and MSpaint style software on the early days of the internet to grow a following and earn money. 

Responsibilities

  • Programming in Construct 2

  • Early protoyping

  • Asset creation using Aseprite

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